World of Tanks: Hyde for pumping technology of the USSR. Italian Tanks WORLD OF TANK DEVELOPMENT BRAND

Good day, dear guests, players, fans of the most popular toy 'World of Tanks.
To date, I propose a small review of all branches of tanks in the game, their general presentation, tips on what tanks start, and how to learn how to solve the outcome of the battle.

Perhaps from the general picture: the game presents 8 nations (so far) and most of the 5 types of military equipment, LT (light tank), st (medium tank), TT (heavy tank), PT-SAU (counter-tank Self-running Artillery Installation) and sau (self-running artillery installation).
Each of the tanks owns its characteristics, destinations, tactics of the game, and everyone has their favorite class.

Lt. Tank-Flounced, he shines the map for the whole team, gives the opportunity to shoot them, discovers the path of the enemies, ambusions and the like. But the most important thing is his task, breaking into the rear, draining the enemy saau (art) and returning a strong blow to the enemy (after all, the Sau has a very important purpose)
This class is the most multifunctional, for the same ST perform the role of LT, other PTs, the third even the role of the TT, but their main goal is to help all other classes, covering LT, TT, fast coupling on the flank, damage and retreat. Immediately I say this class is not for newcomers, it needs to be understood, because it is often the worst breakdown and damage among classmates!
The TT is the main trump card of the task of TT TT is the hold, a slow breakthrough of the flank, blocking the armor of damage, the cover of the Allied LT, ST, PT. TT is on the one hand the easiest class because of great strength, armor, good guns (classic TT), but an experienced player on TT is the most terrible enemy!

Pt- as well as the stubborn class, but their destinies are mostly ramag, they are the main team damagers, break through everything and everyone (well, it is ideal). I also advise newcomers, but remember the one-way this is a weak class by strength, and mainly on armor, so the CE has a body fusion from the tower, this is not a climb, do not play yourself!
SAU (art) Perhaps the most difficult class, the reason for this is completely different management, the enormous influence of the WPB (the great Belarusian random) and often the art itself is not worth nothing.
I advise you to master only experienced players, or at least if you felt all the power of the game!

Now briefly tell about each nation.
If you look at the general branch of the study, the first are the British: this is a complex nation, since they have every class multifunctional (that is, it's hard to find LT as a light, and not the sealer of Art (TT) , but still the British are planned with weakness on damage but the punching guns (that is, holes) (LT, ST, PT, TT), the arts also have a weak gun and breakage to the beginning
Armor strong (PT, TT) but without special contamination angles. The branch of light tanks ends at the 5th level ... That is, summing up all the nations not for beginners, you need experience, knowledge and understanding of both the games and classes.

Next, the French are followed, if so look like the opposite of Britain, they have strong damage tools, drums, but in many techniques there are no explanation.
Lt here as a LT (some faster some slower, but after 6 to 8 all LT drummers - that is already the tactics of the floor of the floor).
Art is not enough, they are at the beginning and at the end of the branches of development, but still without armor, but with good speed and guns.
The TT-the same station is only more and more accurate, there is almost no armor.
PT is a thunderstorm nation, the best PT in the game for all (armor, corners, excellent and terrible tools, speed, maneuverability ...)
And the arts are considered one of the weakest damages (after 7 yards) but the most terrible due to speed, accuracy and their native trajectory of the shell flight.
As a result, I can advise the beginners of the PT and LT class, and the rest when the experience is already checked).

Next is the Czechoslovakia, this is the new and most raw branch of tanks (Lightly up to 3 years, middling from 4 to 10) - There are no armor, there are almost no corners, everything that is flying - everything includes and shakes, the guns at the beginning in general ... in I advise you to spend the last branch of the last!

The Germans are as follows, this is one of the 3 "nations - giants" in the world of tanks, since all classes ends (8 ur lungs, and 10 others) and begin as expected (from 1-4 yards) a huge variety. But the main "motto" of the Germans - we have the best guns in the game! The Germans are famous for excellent implements in accuracy, breaking, and later on the damage, but Bronon, Germans are weak up to 8-9 ut (TT, PT) and in general, the art also have weak armor and corners.
LT in speed is medium, damagny, there are 2 types of branches (plywood and armor) a lot of transitions between classes, the arts are considered the most terrible (7-10 yards (other nickname-chobs)).
In general, the nation is pleasant, but for those who have learned to restrain the shells or exactly PT-sew in the bushes.

Next comes the second nation - a giant-Soviet Union, our past))).
The nation is famous for armored hoods, because with beautiful armor, for with angles - 2 parallel branches, ladies, fast LT, beautiful Art (are considered the best among all nations - for they have everything you need for ST), and terrible but the same curves ( Terribly not accurate, except for several copies) arts.
This nation I am very advised to any novice player!

Now let's go back in China, essentially China is the juiced tanks of the USSR and some copies from America and Japan.
All LT, ST, TT from 6-8 UR differ only to implements, housing, armor, and mass (which means speed).
It looks like almost the same - round ricoce tower, good coals of forehead and sides.
I can advise to download after the Soviets, but remember, China has not enough breaks through some important tanks in China.

Let's go further- 3rd nation-giant America.
This nation is famous for the best Pt among all, there are 2 branches, a good choice, lady art, although in the same way as counselly, beautiful LTs (with 6 ur parallel to the French Bax Bar) as a huge selection between 2 Lt branches, interesting TTs (considered with The best towers in the game (from 7 levels of impenetrable peers in the forehead), st a lot of functional, although not as interesting as the Germans or tips.
As a result, a pt-neck tweak from T 40 to T 25 AT to any novice player)).

And the last branch (so far) Japan.
This is a rather strange branch, with strange tanks: Puner Plywood, but have weapons like the Germans exactly, TT from 6 URs are seriously made away with peers, have terrible guns, but the sides of the cardboard are full, sew all.
Nation is not for the faint of heart and for experienced players!

That's all with nations while Vargeiming did not create more, let's talk about the selection of beginners:
For all newcomers, there are 2 options - for passing and the blood along the line of Soviet heavy, and then the game will fly in your hands, if you do not surrender (I myself began to go and gladly) then go through America, the French, if you are interested in art, start only with the French (the chance to get at times above the tank) and it is better to transition from Lt 6 UR (12 tons) there are already interesting arts, because you can start with 2 ur))
The second option is easier, but as a result, there is little experience, no hard bark and pleasure (in my understanding) America, French or Germans, but immediately say, after them will be very uncomfortable to ride technicians who have little breakdown, for slow ...

In general, I will tell you one-technique there is a technique, but solves the battle of the player and the WPD, so get up stronger the WPD and decide the outcome of any fight!
Good luck to you! ...

information was presented to add a new branch of Maus (MAUS) of the German nation. The following technique will be added, presented on the table below:

New Branch Maus (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) AUSF. A.
9
10 Maus.

The changes are made for a more logical branch of the Maus research, slow but very armored Taki VK 100.01 and Mauchen will be an excellent replacement of VK 45.02 AUF A and VK 45.02 AUF B (alpha sneaker and just sneakers in common). Well, if you change the sneakers, and in order not to withdraw them from the game, the technique of level 10 is added to them in the branch. VK 72.01 (k), VK 72.02 itself is not going anywhere and there will be all the same premium machine, only a unique camouflage and will be added. body kit on the tank. Also, additional changes by the German tanks are World of Tanks. The main changes will affect the addition of mobility and comfort of the gun.

If there are already in the hangar Maus.The new TT TEN level must be reopened.
If there are already in the hangar Maus., 8 levels and 9 level will already be investigated and accessible to buying in the game.

Changes TTX VK 72.01

VK 72.01 in World of Tanks - german tank The super heavy class, the successor VK 70.01 with improved armor, was developed by the concern Kruppe also received improved weapons, it is still compared with the Soviet IS-7 and IS-4, the armor is 160 mm, but the tower itself, unlike IS-7, has bends at irrational angles. From his younger brother, there is also a greater speed of the tower and rearness of 18.5 s, in full configuration. Despite its large dimensions in 120 tons, the tank is relatively maneuverable and recruits 40 km / h, he has a smaller ammunition than the 70th version (24 of the projectile). The minuses of the tank are a high profile, because of which it will be a light target for artillery, for example, on the "sand river" cards. The tank received the title of "Elite" because of the opportunity to transplant the crew on it from any German TT-Tank.

This tank will get reinforced fire power (for example, increased damage per minute) is comparable to the E100. Another important update for owners VK 72.01 K is the improvement of armor from 235 to 246 mm. Some indicators before the renewal is not yet recent, for example, such as strengthening armor on the frontal projection.

Changes TTX E100.

Class E tanks began to be developed since the beginning of the 40s by the Ministry of Arms of Reich. Engineer G. Knipkamp gave a task to several firms, which previously did not matter with the tanks to develop a new concept of a super heavy tank, they received the name Panzerkampfwagen E-100. The main emphasis was to create a tank, which will be invisible in heavy battles, but at the same time it could be transported in a large ammunition, because of this, the model range of tanks overvalued in a constructive plan, it was decided to refuse torsion suspension. The drive wheels were located behind the car, to increase the space inside the cab. Also, engineers wanted to create a new type of sights, but during research from developments had to be refused.

The game is available in the game Pz.kpfw.e-100, Great 383) 383 model of the premium level 10 level, weighing 140 tons.

Changes TTX MAUS.

The history of Muses takes his beginning in 1942. Hitler demanded to create a car with a very powerful armor. Several concerns were involved in the development of individual parts of the tank, among which, and the well-known Siemens company, which developed a transmission. The main developer Faddard Porsche showed a couple of prototypes in 1944, but at the direction of Hitler, the mass production of tanks was stopped, because Germany lacked resources to develop other types of weapons.

The game tank is available after reaching the tenth level. It has the best armor in its class. It has a very high one-time damage, not bad accuracy and resistance to breakage. The only minus is, perhaps, the long reloading and small mobility, which is why it becomes a light target for SAU and art.

Changes TTX Panther II

In 1942, the German engineers decided to develop an improved model of the sought-after Tank of Panther, primarily the change concerned armor capacity. The development was carried out in parallel with the second version of the Tiger and it was decided that Panther would be the same tiger only more overall. The second version has received an improved chassis, surveillance devices, a motor installation. The thickness of the armor also rose from 60 to 100 mm. The Tower of Schmalturm possessed internal telescopic rangefinders and infrared devices. The increase in the equipment led to an increase in the dimensions of the machine to 47 tons. The release was started in 1945 with some changes in the air defense tower.
In the game Tank received 8 levels, it can be used as additional support to the allies on the second line. He has good rapidity, and good maneuvers, but weak armor and high silhouette, so it can also be a target for SAU.

Last year, WG stated that two branches of development were expected in the game: Poland and Italy. The appearance on the test servers "extertain" M35 MOD 46 has shown that the "Italians" with which we offer to get to know more in detail are the first.

When will the Italian branch be added?

However, the main chip is waiting for players at the 8th level. Starting from this car and to the top of the branch, the tanks are equipped with a fundamentally new weapon, which was not in the game. Here drum tools with automatic shell rate will be installed: after the shot, the trunk begins to charge the missing projectile, which in general ensures continuous maintenance of fire.

History of Italian tanks

In general, Italian tanks clearly demonstrate the real evolution of this industry, where three key stages can be distinguished:

  1. Without its own machines and developments, Italian engineers were engaged in plagiarism, copying the main nodes of France tanks - the leader of the Tank buildings of the First World War. Unlike prototypes, the Italian armored vehicles differed in various-caliber weapons and lightweight armor.
  2. During the Second World War, the tone of the tank industry in Europe was asked Germany, which literally pressed the opponents with heavy tanks. Italy flexibly rebuilt under a new concept, but it was not able to produce hard technique, stopping at the middle tanks.
  3. In the post-war years, another reform was held: Europe made focus on mobile equipment with high potential firepower, setting the mobility of cars above armor. The Italians had to adapt to the new direction.

Overview Tanks 1-7 level

An interesting point here is the presence of two 2-level tanks at once:

  • M14 / 41.
  • L6 / 40.

This is not accidental. Both cars are interesting in their own and left an indelible mark in the development of Italian tank construction. Therefore, developers give players a chance to try the combat potential of each car. M14 / 41 is a classic squabble, but its slowness with more than compensates for high firing power. There is an 47-millimeter tool, which will quickly explain opponents who are the main on the battlefield.

The L6 / 40 is equipped with a 20-mm tank machine gun, due to the lightweight design, it has excellent high-speed qualities, which involves the diametrically opposite tactics of the battle.


P.43 BIS - STE level 6
  • P26 / 40 - average tank 4 level.
  • R.43 - occupies an honorary fifth position.
  • P.43 BIS - ST level 6.
  • R.43 Ter is a transitional "seven", separating low-level equipment from the top windows of the branch.

Each of these tanks is individual and is part military history. Therefore, even if they are not suitable for tactical and technical characteristicsMachines must be tried. Moreover, the final representatives of this branch are a real highlight, which was long waited in the game.

What is a refrigerant system?

Tools with such a mechanism are installed on Italian tanks in the World of Tanks since the 8th level, and not only suggest new principle Fire leading, but also change gameplay as a whole. In fact, the players are offered a combination of conventional and cassette guns, which ensures maximum variability in the random.

Having done the first shot, the system automatically fills the lack of ammunition by downloading a new projectile. It is noteworthy that charging time is descending: the first shell is loaded longer, for subsequent speed increases. If a player interrupts this process with a shot, the counting begins again.

The attractiveness of this method of charging is unpredictable. The Italian tank can fire with single shells, and the enemy will not be able to guess at what stage there is a tape equipment. At the same time, correctly calculating its capabilities, "Italian" will be able to discharge the entire drum, taking the remaining margin of strength from the enemy and leaving the full CD. It is definitely a new way of maintaining fire will require addiction, but WG specialists are confident that such guns will quickly find their audience.

We will get acquainted in detail with the crown of the evolution of Italian tanks in the game.

P.44 Pantera - 8th Position

This is the first representative of Italian tanks in the WORLD OF TANKS, equipped with an innovative drum processing system. In its tactical and technical characteristics, Panthers are considered excellent machines. This Italian project was developed during World War II, where Germany and Italy were allies.

The game model copies the "leopard" on external inquodes and silhouette, is also equipped with a drum tool with a mechanism for processing the projectile. It has a 105 mm caliber, which allows you to prepare for the transition to the top branches. "Nine" will be able to demonstrate themselves in the near battle and on average distances, but weak booking involves cautious tactics of the game.

PROGETTO M40 MOD. 65 - Top.

The tank has a rather interesting background, and the project development began in 1969, after visiting the Italian delegation of the exhibition military equipment in Germany. The purpose of the visit was the procurement of leopard tanks, but some representatives of the embassy expressed negative about the acquisition of export models.


As a result, Italian engineers were in their usual roles: the development of its own project was started using the experience of the Tank Tank construction of the USSR and the United Kingdom. The works were cooled at the drawings stage.

Taking this as a basis, the developers were embodied in the game Progetto M40 MOD. 65 Tank with excellent dynamics and weak protectedness. The machine is able to occupy key positions on the map and shoot damage, but in the direct confrontation explicitly loses classmates in the thickness of the armor.

28.3.2017 5553 views

The special attention of the players is paid to the Soviet branch of the World of Tanks Tanks of all sorts of types, because many choose this technique not only for a unique and pleasant gameplay, but also for historical attachment to this technique.

Almost all tanks soviet Union They have a low chance of fire fire, which greatly increases the vitality of these machines, and the diversity of the gameplay will allow you to choose the type of technology that will bring the player to the maximum pleasure.

The main task of the light tank is the detection of the enemy and the team assistance by transferring unfolding about the movement of the enemy forces.

This type of tanks has a rather complicated gameplay, because all tanks that belong to this type have a relatively small margin of strength, lack of strong booking and in most cases have an instrument with a low damage per shot.

But with this, players who choose the game on the light Soviet tanks receive excellent mobility, disguise (which remains consistently high when moving and in a fixed machine), as well as a great review indicator.

Light tanks of the Soviet branch of the study have excellent indicators of speed and specific power, compared with similar machines of other nations. Most of the lightweight Tanks of the USSR have excellent disguise, which allows, with the right game, to remain not seen and confidently transmit intelligence for allies throughout the battle.

With a relatively low damage for the shot, the guns of these tanks have a high damage per minute, which is often decisive in duel with light tanks of the enemy or during the breakthrough to artillery.


In the Soviet branch, the study of average tanks shows a variety of varied machines, which are quite different from the average tanks of other nations.

The main tasks of the machines are flank breakthroughs in the rear of the enemy strength and applying a large number of damage to the machines of the enemy.

But the uniqueness of the Soviet averages is that all tanks of high levels have an excellent reservation of the towers, which makes it possible to be almost equal to fight with heavy tanks of the enemy, hiding at the same time the body of the machine in the relief.

Another important advantage is excellent tools that have excellent damage per minute. This full compensates for the relatively low parameter of the armored processing bar and allows you to confidently fight even against several machines at the same time.

The minuses of Middle Machines of the USSR include mediocre angles of guns and mediocre maximum speed.


The most popular tanks of the Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for beginners in the game. At the same time, experienced players can show in this form of equipment just breathtaking results.

A peculiarity of heavy tanks of the USSR is a strong reservation, relatively excellent mobility and good indicators of one-time damage tools. Almost all heavy tanks in the Soviet branch of the World of Tanks are planted with impenetrableness and are able to restrain all directions alone.

High-level Soviet heavy tanks have simply impenetrable armor towers and with the right game are capable of record indicators of blocked damage. Also, some machines have an armor of the "squeeze nose" body, which allows, with the right positioning of the body, chose the enemy's shells of even colossal calibers.

The disadvantage of such arrangement of armor is the inability to trust the machine case due to the sharp drop in the value of the reduced armor. The guns of these machines are not quite accurate, but it is more compensated by a huge one-time damage, heavy tanks 7 levels can take a third of the strength from an opponent of its level, and such legendary cars as a koss-2 from one shot can send most of the goals in the hangar, Particularly weakened.


The role of PT-SAU on the battlefield - the destruction of all tanks of the enemy in the field of view of the player. The most better for this task is suitable PT-SAU of the Soviet Union. Machines of this type have cannons with a huge one-time damage and armored.

Excellent masking of Soviet cars allows you to exterminate the enemy machines without risk to be detected. Often, players on Soviet PT-SAU remain no longer discovered throughout the battle.

The disadvantages of this type of technology should include a very bad review, but the correct selection of additional equipment and the correctly trained crew can compensate for this deficiency.

Weak booking and in some cases insufficient mobility also contributes some inconvenience when playing this technique, but all this is compensated by the pleasure of the gun. After all, it is so nice to fire on the enemy who has no idea from where it is conducted.

Thanks to such peculiarities of Soviet equipment, the players often apply the breathtaking values \u200b\u200bof the damage.


Soviet SAU have a gameplay, which is strikingly different from other types of technology. They have the opportunity to fire almost at any point of the card, while remaining safe in the vicinity of their base.

The main projectiles of such equipment are fragantive-fuzasny, who have a high chance of dismissal of internal modules and crew members of the enemy machine. Large calibers of guns allow not only to withdraw several enemy machine modules, but also to hit several cars at once.

As the branch studies studies, the Soviet SAU player appears to play on machines with relatively good mobility, tools with a high one-time damage or with guns with a big damage per minute. The disadvantage of this technique is almost a complete lack of booking, which makes it vulnerable in the near battle, poor accuracy of the gun and the speed of the projectile.

Also a significant disadvantage is the lack of good review.


Premium technique in the World of Tanks game includes a combination of machines of different types that have an increased yield compared to themselves similar tanks of the same levels.

Owners of such equipment almost never have problems with intra-card currency - silver. Also, such machines have an accelerated time for pumping the crew peppers and do not need to retrain the crew when transplanting it from an urgent machine.

Soviet premium tanks are presented in almost all classes except artillery. Such a variety of cars will significantly simplify the development rate in the game. In addition, most of the Soviet premium tanks have a preferential level of fighting, which will allow the best to reveal the car in tank battles and earn a lot of silver from each fight.


2019 gave players in " world of tanks»Another new branch of pumping is the Swedish medium tanks with a hydropneumatic suspension. Together with this innovation, there are 11 nations and 54 branches of pumping. Against the background of the whole thing, the diversity is completely incomprehensible, what tanks are better to download a newcomer, and which to bypass the party. What tanks are relevant in the current random, and which of them are frank "Cacti" and they need an up.

This material presents short review All nations and branches of the game, with a description of the advantages, disadvantages and features of the game style, so that every new, and the old player understand what the tests are waiting for this or that car when pumping a car, and what he will receive according to the result.

Tanks of the USSR

For obvious reasons of the USSR, the most popular nation in the game, and all newcomers begin to pump it. Here the player has a huge selection and he can pump one of the 12 available branches.

Heavy tanks


the oldest tank game. It has good armor and mobility, as for a heavy tank. Gun with alpha in 490 units It has a bad DPM and break through the main projectile, and therefore, it often has to play on golden shells. In addition, IC-7 armor in the realities of 2019 does not represent much danger. Yes, she confidently tan tank shells 8 and 9 levels, but problems arise with dozens. But still, IS-7. This is a typical heavy tank, and the branch of pumping to it is one of the most pleasant in the game - only one iS-3. At the 8th level of what is worth. Therefore, the tank is recommended for pumping novice.


Previously, this tank was at the level 9, but it was overloaded and made from it an alternative branch of pumping heavy tanks. And it turned out to be a frank cactus. His cannon, although it has the best DPM and breaking than that iS-7.But she cannot implement it because of bad stabilization and information. The reservation was also not passing, and the tower cover breaks through the Fugasi almost everything, and especially artillery. Therefore, this tank first needs to be a serious up, and secondly is not suitable for beginners. But his predecessor - ST-1.This is already a completely interesting car at 9 level, which is recommended to put in the hangar.


new heavy tank with rear tower. Has a good front armor as well as excellent alpha in 650 units, However, due to the rear arrangement of the tower, there is no corners of the gun of the gun, so it is quite difficult to find from the relief. The branch of pumping the tank is also not the most pleasant, because it is not a completely typical heavy tank. In order for it to play, you need to understand how to a straight and reverse rhombus, as well as know the vulnerable enemy zones.


- Also a new heavy tank of the USSR. Although it is a hybrid of a heavy and medium tank, because it has phenomenal mobility, but weak armor. Not bad tool parameters allow to apply a lot of damage in combat if competent use, but it is also not the most typical heavy tank that is not always able to forgive the player's mistakes, but it is definitely one of the most relevant cars in the 2019 random.

Middle tanks


T-62A / Object 140 –
Machines are not accidentally combined into one paragraph, as they are essentially two almost the same tank. Have an excellent booking of the tower and beautiful DPM, and the branch of pumping to them includes such beautiful cars as T-34-85, T-44, T-54. Machines are distinguished only by the parameters of the gun (reduction and accuracy) and mobility, however, is slightly. In the realities of Randoma, it is quite sophisticated typical average tanks.


one of the best average tanks in the game. Has an excellent alpha in 440 units And not bad DPM, for such Alfa. It is not bad to book from the forehead of the tower and the housing, and the branch of pumping to it is one of the most pleasant in the game. Extremely recommended for beginners.


K-91. –
the most unusual and complex machine of the USSR in the game. He has a phenomenal DPM, but weak alpha, armor, and even the tower is located behind. Extremely difficult tank, not for beginners.

Light tanks

T-100 LT -one of the most fan tanks in the game. It is very difficult to break through, because of its silhouette. It is fast and extremely stabilized. Among all the light tanks, this is suitable for fans of aggressive gameplay.

PT-saau


there was once a wonderful tank, the distinctive feature of which was mobility, disguise and good armor. But in the realities of 2019, this tank is very outdated, it is not able to compete with other PT-SAU in the game, and therefore not recommended for pumping.


alternative branch of assault pt. It has excellent mobility and imbid armor, and the cannon is famous for its good damage per minute. The branch of pumping, however, is not the simplest, since all PT is located in the back of the case, and they are rather obliquely guns. Nevertheless, fans of an aggressive gameplay tank is recommended for pumping.

Saoo


a distinctive feature of this artillery, this mobility, accuracy and fast recharge. The disadvantages include relatively small damage per shot, radius of stunning, as well as a small horizontal fitting sector, which complicates the game on this saau. However, it is one of the most efficient and interesting artillery in the game, and therefore recommended for pumping.

Tanks Germany

The second most popular nation in the game and one of the first added, is represented by a huge number of a wide variety of interesting cars.

Heavy tanks


Maus.
mastodont of the world of tanks. One of the updates was seriously applied on booking and gun, and became typical, quite comfortable heavy tank. However, to pump it to be patient. But in the realities of the current random, the tank is relevant and recommended for pumping


Old and very controversial machine. Armor seems to eat, but with a huge number of vulnerable places, the top gun although it has alpha in 750 unitsBut oblique and with a bad break. The tank frankly suffers from the art and PT, and therefore it is not recommended for pumping.


Pz.
. kPFW. VII - A good heavy tank, with good booking, cannon and rear tower. Pretty folded in circulation, and is not recommended for pumping at the first pores of the game.

Middle tanks


- One of the best average tanks in the game. It has armor like a heavy tank and phenomenal mobility, as well as one of the best guns in the game, due to accuracy and damage. For all this, the tank is paid to the lack of disguise, DPM-A and the angle of declining guns.


Leopard
1 – in the update 1.5.1 It became the most versatile middle tank in the game, with phenomenal accuracy, breakdown, alpha and mobility. However, completely deprived armor. Typical bush sniper.

Light tanks


RHM.
. Pzw. one of the best LT games. Has a phenomenal review in 420m., excellent mobility, disguise and a good cannon, with excellent decline angles. Recommended for pumping.

PT-saau


Grille
15 - Brush sniper. Tank that came to replace the formidable waffle. In the realms of Random 2019, mediocrely relevant. It has an excellent gun, and dynamics, but because of the huge height, the cutting is noticeably losing in disguise and stabilization. Nevertheless, the branch of pumping consists mainly of the bush snipers, which means it swings quite simple.


Jagdpanzer
E.-100 - assault PT, with excellent front armor, formidable gun on 1150 units damage for fastened, which is paid for this low mobility, big silhouette and long reloading. Despite this, it is one of the best assault PTs in the game.

Saoo


- SAU without bright pronounced advantages and disadvantages. Typical middling on an amateur. Not recommended for pumping at the first time of the game.

Tanks USA

A distinctive feature All Americans are the excellent booking of the tower, overview, stabilization and corners of the gun. However, there are nuances in this branch.

Heavy tanks


- once was the absolute immob of tanks. With an excellent instrument and frontal protection. Soon ponerphyl and now it was just a good heavy tank. And the branch of pumping towards him is one of the most pleasant in the game. A certain choice for beginners.


T.
57 Heavy. drum tale of Americans. It has 4 shell of 400 damage, and recharging the drum about 25 seconds. The form of the tower allows the tank of most shells. Excellent heavy tank with not the most simple branch of pumping to it.

Middle tanks


M48.
Patton. - The only average level tank level 10, which can be pumped. He has a remnable DPM, tower armor, decline angles and stabilization. It is definitely recommended for pumping for beginners.

Light tanks


Hm551
Sheridan. the best light tank in the game World of Tanks. It has excellent mobility, stabilization, overview and alpha, and two guns to choose from allowing you to choose the style of the game, suitable individually to each player.

PT-saau


- Storming PT with excellent frontal armor and typical for PT gun. Could be recommended for pumping if it were not for a difficult path through such cacti as T-28 and T-95.


- Analogue of the previous tank, but with a rotating tower and slightly weaker armor. The branch of pumping is already more pleasant, but the ptshka itself is not as relevant in the realities of the current random.

Saoo


T-92.
- There is no time very formidable artillery, due to its alpha. Could kill with one shot even a heavy tank 9 level 9, and sometimes a mouse prescribed on 2000+ damage per shot. But after the nerve of artillery and its rebalansa, T92. Lost her chip and now it is almost a useless unit. It is not recommended to download.

Tanks of China

The features of China's tanks are similar to soviet tanksIt is not surprising, because the Chinese are essentially a copy of Soviet cars, one way or another. And yet they have their own features

Heavy tanks


113
- Old and irrelevant heavy tank of China. Intended as a moving machine with a good DPM. In fact, in the random almost not occurred, as it makes it easy, and his gun is not able to beat the necessary damage numbers. Not recommended to download


Wz.
. 111-5 A. - Alternative heavy tank of China. Something like object 277. In the Soviet branch of pumping. It is recommended to download only after pumping a similar Soviet car, provided you like this gameplay.

Middle tanks


121
- Middle Tank China, analog object 430u in the Soviet branch. Before the emergence of the latter there was a chance of life, due to mobility, alpha, and DPM. However, after the introduction of an object, which is almost better in everything, has lost the relevance and is no longer recommended for pumping.

Light tanks


Wz.
132-1 - The most complicated light tank in the gameplay plan. He has no armor, there is no review, there is no accuracy, there are only armor in the tower, and damage in 390 units per shot. It is not recommended to swing it as the first light tank.

PT-saau


Wz.
-113 G. Ft. - wondered as assault PT-SAU, with good frontal armor and good mobility. In fact, it turned out a uninteresting machine, without any bright advantages. It is not recommended to download.

Tanks France

French cars in World of Tanks is "Drum Nation". Fast moving tanks with charming machines, and with a complete absence of armor as such. But here there are their surprises.

Heavy tanks


AMX.
50 B. the best drummer in the game with a pretty comfortable branch of pumping. However, the tank is not played as typical litter, because armor is available only in the tower of the case. This means that the tank is silent and not recommended for pumping for inexperienced players.


AMX M4.
mLE.. 54 - Alternative heavy tank without drumming drum and surprisingly, even with armor. There are two alternative guns with different types of gameplay. However, large sizes and a large number of Vulnerable places make this tank complex to use. It can be pumped only if you are originally the fan of the French.

Middle tanks


Bat.
. Chat.-25 t. - Drum Tank of France, which has mobility as a light tank. However, oblique and cardboard. In no case is not recommended for beginners, because the tank is extremely silent.


AMX.
30 B. - Tank with excellent DPM and booking the tower, however, with a rather weak breakdown by the main projectile and mediocre accuracy. The branch of pumping leads through complex drum Lt, so the tank is not recommended to download beginners.

Light tanks


AMX.
13 105 - drum light tank. Oblique, without stabilization, but very movable and with an evil drum on 3 shell of 390 damage in each. Recommended for pumping, if you can play drummers.

PT-saau


Foch.
. B. - Drum PT-SAU with a drum on 6 shells of 400 damage in each. It has excellent mobility and good front armor, which in urban battles is a serious danger. With one drum, even a heavy tank 10 level can be disassembled, however, due to mediocre accuracy, it is difficult to implement it.

Saoo


Bat.
Chat.. 155-58 - Drum artillery, which in the realities of 2019 somewhat lost its relevance, but it is recommended for pumping due to an interesting and unusual gameplay.

Tanks Great Britain

Tanks of foggy Albion are so diverse in terms of gameplay, which will not understand their concept. A distinctive feature is still possible to name a low alpha, good armor in the tower and excellent English accuracy. And also in this branch is the most imbin chip in the game.

Heavy tanks


Super
Conqueror - That is the most imbin. He has an impenetrable tower, a monstrous DPM, an accurate cannon and a good robby tankers. Despite the difficulty on the path of pumping, the tank is recommended for beginners and perfectly suitable in order to learn how to play.

Middle tanks


CENTURION.
Action. X. - Tank. replaced FV 42.02. It has good accuracy, rapid information and booking of the tower. On the way a pretty comfortable branch of pumping starting from 6 level. It is recommended, but not quite suitable for beginners.

PT-saau


FV
4005 Stage. II. - Babach. PT-SAU with monstrous alpha - 1850 damage For a shot, but without disguise and with a long reloading. The main fan you get only when you play in Gold Fugas. It is not recommended for pumping primarily, but recommended in general.


- Typical assault tank, PT-SAU with excellent front armor and high DPM, but with weak mobility. It is not recommended to download due to the complex branch of pumping, and the requirements for Silla.

Saoo


Conqueror
GC. - Mortira type artillery. Because of its design, it is capable of going there where other artillery will not fall. In addition, it has a huge rush and one-time dam. Can be used as an alternative object 261..

Tanks of Japan

Japanese heavy tanks for a long time were a thunderstorm world of tanks. Then they decline until the developers reached STB-1.

Heavy tanks


Type
5 Heavy. - In common Alkash. Severely, huge, bad tank would have previously recommended for pumping every novice because of the extremely simple gameplay. However, in one of the updates was terribly ponerflen and now it was like, but only in the Japanese branch. It is not recommended to download anyone.

Middle tanks


STB.
-1 – he used to be an interesting tank, but was not recommended for beginners due to the complex branch of pumping. Now, after APA, he became one of the best ST-10. In the game, and therefore it is recommended to pump as early as possible.

Tanks Czechoslovakia

The Czech branch is represented by one single top car, which, however, is to this day one of the best and simple in the whole game.


TVP.
T. 50-51 – middle tank with drum on 4 projectile. A distinctive feature is not only the rapid KD of the drum itself, but also the fast feeding of shells in the drum - only 1.5 seconds. Comfort branch of pumping with one single cactus - TVP VTU. Makes pumping pretty easy and allows you to quickly get comfortable in the game. It is recommended to download.

Tanks Sweden

The most interesting and unusual cars in the game. PT with siege regime, tanks with hydropneumatic suspension and TT with guns to - 12 units - All this is the Swedes.

Heavy tanks


. - Until recently, there was a worst drum tank at 10 levels, but in one of the updates was an apple and now is quite a competitive machine and for AMX 50V. and for T57. But it is not recommended for pumping as the first drummer due to a specific gameplay.

Middle tanks


UDes.
15/16 - Middle tank with hydropneumatic suspension and absence of armor. Not recommended for pumping, because The gameplay on it is very complicated for the beginner.

PT-saau


Strv
. 103 B. - PT-SAU with a siege mode. It has armor, and excellent mobility and imperceptibility. Therefore, the tank is recommended for pumping a bush-sau style lovers.

Polish tanks

The branch of Polish tanks is one of the youngest in the game and it is represented only by a heavy top car whose ace is in the sleeve.


top Polish tank with excellent circular protection and formidable gun with alpha in 750 units. Any better for pumping than the same E100At the same time, there are separate fairly interesting cars on the way to it.

Italian tanks

The branch is represented only by medium tanks, but with an interesting processing system of shells. Something similar to the drum from the French only with the opportunity normal mode Shooting.


PROGETTO.
M.40 mod. . 65 – The top tank, has excellent mobility and some armor in the forehead of the tower. Requirement machine is designed for 4 projectile 360 \u200b\u200bdamage. The Italians branch is not recommended for pumping for inexperienced players, as it requires the ability to play and think on the challenge, and also perfectly understand the map, the possibilities of their tank and tanks of opponents.

(6 estimates, average: 5,00 out of 5)